In 1995, I bought a demo for a game at Electronics Botique. I had read it was a Doom clone that had polygonal enemies and you could move in any direction. That game was Descent, and buying that demo was the turning point of my life. 2.5 years and 70+ custom D1 and D2 levels later, I got a job building levels for Descent 3. It was a dream come true.
We made a very cool game with Descent 3, and I worked very hard on it. But it is my least favorite Descent game. It’s a good game, but in using all the new toys and tech we had built for D3, we left out some of the key things that made Descent so special. Of all the games I’ve worked on, Descent 3 is the one I wish I could go back and do over.
15 years after work concluded on Descent 3’s mission pack (in September of 2014, to be exact), I started working on Overload with the creators of Descent, Mike Kulas and Matt Toschlog. Today we unveil Overload to the gaming world, and hope that people are as excited about playing it as we are about working on it.
Overload is a game of passion for everyone working on it. We want to make it the best single-player 6-DOF shooter ever, and I think we’re progressing towards that goal. But we can’t work on the project with passion alone. Rather than find a publisher or investor who will want to shape the game to their vision, we’re giving the power to players around the world to decide if they believe in the game we’re making.
We hope you like what you see, and if you do, please back the project on Kickstarter and help us make the ultimate six-degree-of-freedom shooter.