You may have noticed the price is different than the iOS version, which has mostly been $2.99 for the past year. Based on the data I’ve been getting for a while (including on Android), $1.99 seems like a better overall mobile price point. So all my major games will be $1.99 on iOS/Android from now on, including Inferno+ on iOS (the price should be $1.99 now or very soon). CRUSH is the exception for now at $0.99, but eventually I may put the price up to $1.99.
I’m also just curious to see how the games all do in a fair battle. Slydris has surpassed Ballistic SE in overall mobile revenue, and has been beating Inferno+ on a daily basis for a while. In addition, Bombcats SE on Android hasn’t done as well as I thought it would at $2.99, so it has dropped to $1.99 even though I think that price is too low.
Next Week: Ouya
So I’m done with the weekly releases for Android. Except there’s the Ouya. Ballistic SE just passed the review process yesterday, and I expect to submit Inferno+ today or tomorrow. I’m going to try releasing them on the same day to boost the potential for press coverage. I’m a bit worn out trying to get press for the weekly Android releases, so I need a little extra excitement too.
There will be more Ouya releases if they sell well, and I will add multiplayer to Inferno+ if it sells enough copies (a thousand, to be precise). Both games will be free to try (like all Ouya games), and $2.99 to buy the full versions.
Aside from some minor Bombcats iOS updates, I don’t have any other definite plans past the Ouya releases. There are a couple good possibilities that I hope will work out, but I don’t know anything for sure yet. Here’s hoping for the best!